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Official UKLL rulebook

How to play Ludo

Whether you are sitting down at a UKLL event or playing through the app, the goal is the same: race all four pawns from Base to Home. Learn the shared rules first, then check the competitive format.

Rules reconciled 6 August 2026

GoalBring all four pawns Home
MovementClockwise by the full roll
WinnerFirst to complete every pawn

01

Objective and setup

  1. Choose the players. Casual Ludo supports two to four players. Each player uses one colour and four pawns.
  2. Begin in Base. In a standard casual match, all four pawns begin in their matching Base.
  3. Choose the starter. Everyone rolls; the highest roll starts, and casual turns then continue clockwise.
  4. Win the race. Be the first player to move all four pawns around the board and into Home.

02

Taking a turn

Enter on a six

A pawn in Base needs a six to enter its Starting Point. Pawns already in play move clockwise by the complete die value.

Six means another roll

Rolling a six always grants another roll, even when none of your pawns can use that six.

No legal move

If no pawn can use a non-six roll, your turn ends without a move.

Three consecutive sixes

The third six is void and ends your turn. Capturing a pawn or reaching Home resets the count.

03

Captures, safe zones and stacks

Capture exposed pawns

Land on one exposed opposing pawn to return it to Base and earn another roll.

Safe Zones

Stars and every Starting Point are always safe. They remain shareable and may hold mixed colours without a capture.

Build a safe stack

Two or more same-colour pawns on an ordinary shared-path space form a stack that opponents cannot capture or land on.

Breaking a stack

Stack protection ends when only one pawn remains, unless that pawn is standing on a Safe Zone.

04

Finishing the race

  1. Complete the circuit. A pawn enters its own coloured Finishing Line after travelling around the shared path.
  2. Share your lane. More than one of your pawns may occupy the same Finishing Line space.
  3. Roll the exact number. A pawn reaches Home only on an exact roll. Completing a pawn grants another roll.
  4. Complete all four. The match ends when the first player brings every pawn Home.

05

The UKLL competitive format

Organised UKLL matches use these conditions at in-person events, and the app mirrors them in Ranked and local Competitive play. The movement, capture, safety and finishing rules above stay the same.

  1. 1

    Head-to-head

    Two players compete. Both roll; the highest roll starts and chooses a colour, then the opponent takes the diagonally opposite colour.

  2. 2

    One pawn already out

    Each player begins with one pawn on their Starting Point and three pawns in Base.

  3. 3

    7 minutes 30 seconds each

    Each player has a cumulative match clock. Running out of time loses the match.

  4. 4

    Rescue entry on one

    If none of your pawns can legally use a roll of one, you may release one pawn from Base. If a normal move is available, this rescue is not allowed.

06

Learn the board

Select a term to highlight where it appears on the board.

Ludo board with each coloured base highlighted

Board term

Base

The coloured area where your pawns wait before entering the shared path.